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[UE4] Models for RUN

Hey everyone!

My team, Torch Games, is creating a stealth game in UE4.

Here are some examples of our 3D models.

Any suggestions? Feedback? Critique?

Our doors are open for new ideas :)

Cm3CRDX.jpg

T9ugEGo.png

Also, check out our facebook page for more stuff: https://www.facebook.com/torchgamesstudio

Replies

  • Kwauhn
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    Kwauhn polycounter lvl 9
    The doors would benefit from varying textures, instead of the single image blanketing the whole model. Other than that it looks awesome, weapons especially!
  • torchgames
    Thanks for the feedback Kwauhn! I'll send to our artists :)
  • Add3r
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    Add3r polycounter lvl 11
    You definitely need to have some sense of scale in the door screenshot. That panel box is HUGE. Also agree with about textures/materials. There definitely needs to be a material break up or some sort of definition on the model. Right now it looks like it is a pretty generic piece of geo, with a tiling texture applied. Nothing too crazy going on there, then again this is production art. Functional is best, I say start getting some environment work done, this door is pretty minor compared to getting fun gameplay and major work building done.
  • Yogensya
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    Yogensya polycounter lvl 9
    Agree with Kwauhn, some color on those doors would make them more interesting. First thing that came to mind as an example are the ones in Left 4 Dead:

    l4drev2.jpg
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