Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Nice progresses :-B @Its0urFate I agree, some large to medium details would help to give the wood some directionality and break up the now empty areas. I got around to continue with the market stand. I chose to just model away and then map the faces to flat colors, a workflow I recently picked up from Alex_J's project.…
Hey guys... i was wondering if there was a tutorial out there on how to make creation of rocks any easier.... creating rocks using the Asteroid Creation script in 3Ds max is fast but they come out very.... weird.... well not what i am looking for... and creating 1 rock at a time in Zbrush or 3Ds Max take so long.. is there…
Can anyone describe the typical workflow for creating somewhat complex layered normals from handpainted textures with nDo2? So, of course with this kind of handpainting, I attempted to add value and hue variation in the diffuse itself to communicate certain things, but I udnerstand a simple extraction from this will create…
I have a question about creating Edge-distress. Okay so in this example you would just create a tilable texture for the majority of the rock wall, then would you have to make separate textures for all the rocks that are not flat 2d objects? Or would you somehow reuse the tilable texture and map the 3d rocks to it? the…
Found out this week in my advanced modeling class that I have been going about creating normal maps all wrong. It was recommended that I create a grayscale bit map first then use that in my normal map generator. Does anyone have any tips or tutorials on how to create good grayscale bit maps to use to make my normal maps…
So I've got nDo2 running in Photoshop CS 5. I can create a new normal fine. I can then use a selection tool to create a bump. But the tweaking window doesn't appear like it does when I've watched demonstrations, it just stays on the "convert to normal"window, so I can only create a generic upwards normal. Any help? Thanks!
Hi there. I'm very new when it comes to texture creation. I'd like to know how I create the Roughness/Glossiness map. The Normal Map seems to be a starting point, since it may contain small details. How do you create your roughness/glossiness? I could also think of a blank/white roughness map, since rocks for example have…
Basically I want to tile a tire tracks pattern around a path I created in Photoshop. See image below, anyone know how to create that in Photoshop? I've tried creating a custom brush and stroking the path, but the pivot point of each stamp of the brush is centered so as soon as my path turns a corner it overlaps itself. Any…
Batch renders seem to create an .ext file for each item in the queue. So if I have 10 items in the Queue then it will create 10 .ext files of each 10GB. The original .Bip file is also large 10GB. Why does Keyshot have to save the file for each item in the Queue? Why not just change the settings and re-render?