Found out this week in my advanced modeling class that I have been going about creating normal maps all wrong. It was recommended that I create a grayscale bit map first then use that in my normal map generator. Does anyone have any tips or tutorials on how to create good grayscale bit maps to use to make my normal maps look better?
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Hopefully this isn't the only way they're teaching you to create normal maps though.
What wrong method? I know only about converting (using "normal map generator") and baking and neither one is wrong.
Edit: Oh I see the "Crazy bump" one.
As for tips...baking height map from hi-poly mesh and adding details onto that is one method. Having alphas is extremely useful for this kind of stuff. Aside from that your texturing skills should make a difference in greyscale creation too.
JedTheKrampus - I believe you can also combine normals in CrazyBump, so it seems to encourage you to not use just CrazyBump. (But it is a quick, cheap tool to have around!)