Can anyone describe the typical workflow for creating somewhat complex layered normals from handpainted textures with nDo2?
So, of course with this kind of handpainting, I attempted to add value and hue variation in the diffuse itself to communicate certain things, but I udnerstand a simple extraction from this will create problems. Is it just going to be a long process of me creating greyscale block forms and then extracting that?
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Have you tried running ndo on what you have now?
yeha greyscale blocks is what i do or model blocks from your image and do xnormal then bring it back to ndo