I've decided to participate in Nodevember this year so I'll be posting the materials that I create daily here. Day 1: Bridge For this material I decided to create a stylized wood material that could be used to create a bridge rather than trying to directly create a bridge in Designer. Day 2: Space For this material I…
Current progress I figured out that the best way I knew to create the mouth was to model the lines in high poly then create the actual mouth when creating the low poly, then i will go back into high poly and create the inside part of then mouth for normal's. This is the current high poly, I haven't added much detail…
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.
Hi guys! I created the model of sword with the 3 parts( blade, garda and handle) and before combine it`s looks good, but after combine appear a problems. How i can to fix this?
I'm honestly in awe of this project and still am. Thanks so much for sharing, its so inspiring :). I hope you don't mind me asking but i was wondering how you went about creating the gradient map as a base for the character? was there a specific process or mostly from combining various map passes? Did you also combine your…