My only critique is that the floors look a little too clean and unused compared with the rest of the enviornment. If the walls, pipes, and props have that much wear, the floors should have some too. Maybe vertex painting some dirt or cracks on some of the tiles.
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One question though, why are the tiles god damn gargantuan though?
Computron - i just took a few screen grabs from UDK and stitched them up in photoshop.
Thanks for the feedback :-)
My only critique is that the floors look a little too clean and unused compared with the rest of the enviornment. If the walls, pipes, and props have that much wear, the floors should have some too. Maybe vertex painting some dirt or cracks on some of the tiles.
Thanks!