Dark Age of Camelot: Catacombs just recently went gold and will be going live this December. This is the second expansion pack I've worked on for Mythic. I was lucky enough to be part of a team that redesigned and recreated much of the player character art for the game. We took 3 years worth of older artwork and remade it…
EDIT: Just released Alpha6, which has a pro version. bunch of improvements, fixes and tweaks. plus new features! :) ~~~ So I wasn't too keen on the projection painting tools that were available to me and I had a few ideas for things I'd want them to do but they didn't so I started making my own. recently got it to the…
My teacher wanted us to create a level, so I've spent the last week and a half prototyping out the first two sections of the final deliverable. Class goals stated that we have to have 4 prototypes, with one already out of the way and the mid term one approaching, and that we have to have test sessions for each prototype.…
In my spare time, I am developing a 3d game engine for iOS devices and hopefully also Android as soon as most needed features are implemented. My engine iSDGE is based on OpenGL ES 2.0 for rendering, features my own (not yet very optimized, but very comfortable to use) math functions, uses bullet for physics simulation and…
Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
I think it's a good start , just got to keep fiddling with it . likenesses are so hard to get right from sculpt to final render with texture The eye socket seems a bit too pronounced and the eye bags are making him look older,maybe just smooth them off slightly. it's all speculative though, as you look at the ref more, you…
ive been using max (last 3dsmax 2014) 3 years and migrating into maya 2016 almost 1 years, (now still using maya 2016) so its rather MAX2014 with MAYA2016 review. :expressionless: here are my review for modeling workflow between them modelling TOOL > i would say that the only thing that maya good is its hot menu and hot…
Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…