I've never seen this craft and I think the concept is awesome...it has a lot of character and looks pretty deadly. My biggest critique is based on your render it's really hard to understand the shape and how accurate it is. Currently your nose cone looks completely wrong and there really isn't a whole lot of detail to the…
some general comments first: seems like you're still lacking the basic understanding of how a gun looks. this model is sort of just a representation of the silhouette of the concept, with nothing more. to be honest, the zbrush approach to modeling this is a bad idea. yeah it makes cutting in grooves easy but generally it…
Hi everyone! I was hoping I could get some good feedback on the artwork am currently working on. About the project: I am working on this project with another artist - I am working on concepts and he will later create 3D environments. We would like to create several smaller environments, each from a different location but…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
I really love how her face is looking. I'll just comment on the cards as that's my jam. Looks like you've got some good placement going on so far but I think the textures could be improved. So far, they're all kind of 'samey' and the best way to get variety is to add some negative space (in red) - this will help add depth…
Thanks Ruz! This is very helpful! Feedback is always welcome! I've been trying to figure out a solution to make the hair more unkempt without altering the volume. The challenge I'm having is the hair cards clipping which causes shading artifacts. I will add a randomised twist to the upper layers and see if that helps, for…
you really need to normalize the values in your textures. it's really causing your models to light inconsistently from one asset to the next. the mirroring on the corner of the trailer really sticks out. its also plain to see that you didnt do this to save memory, but its in your actual texture page. it's distracting, and…
Phaedarus: I know that some people have managed to get mocap data out of the Kinect, or other markerless mocap systems like iPi, but the quality is generally pretty bad. Gypsy Suits are slightly better and come with some benefits like not having to deal with occlusion, but they can be several thousands of dollars…
Hello guys and thank you for the response! A lot in term of fixing and stability has been made, so whoever have tryied the earlyer versions should definitely give it a look. I will update this post when we upload this version on our website (It will stay in open beta for a little while before moving ahead on the…