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Silver-haired Man

polycounter lvl 5
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Miladbahari polycounter lvl 5
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character.
I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and enhancing my realism skills.
I also did the retopology and UV mapping based on Epic Games' MetaHuman low-poly mesh. I decided to use Mari for the height and albedo projection because it supports higher texture resolutions and is more efficient for texture projections. Moving on, I used Substance Painter to refine the textures and add extra details to the normal map and the albedo.
It was fun playing around with Xgen in Maya to set up the hair, and I absolutely enjoyed setting up the skin shaders and the lighting in UE5. Hope you guys like it!

Please check out Artstation for the full post.
https://www.artstation.com/artwork/qJLx1D




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