Hey all, I got SD a bit too early in my learning process and put it aside for some time now. With 5.0 being released I figured it is time for me to start learning the ropes. Thing is... I had a lot of false ideas about what procedural texturing is and can or cannot do. And today when I think about it, I still have issues…
My requirement is very simple. I need a set of chess pieces thrown into Blender, and output to 3js compatible files (json?). This is a very quick process. I will provide the texture 3Ds in format compatible for blender. I would do this myself but I am involved in other tasks. Please contact me at jordan9991080@gmail.com.
Hello! Thanks for checking out my listing. My name is Andy and I am a freelance 3d modeler and t exture artist working primarily with Maya and Blender as well as Photoshop. I can create any hard surface models for your game or film project complete with uv unwrapping, textures and materials. Some examples of my work are…
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
So, I've never baked anything in Max before. I've baked in Xnormal and Maya, but I thought I'd try branching out a bit since most of my modeling is done in Max anyways (may as well just use one software package if I can). Since I'm completely new at render to texture in Max, I picked up 3dmotive's tileable floor in UDK…
I'm a 3D artist for games with 6 years of experience. The last 4 as the character artist. Looking for freelance/remote/contract or part/full-time employment. I have experience with realistic and stylized characters, hard surface for weapons and props, handpainted and PBR textures. I also know how to rig a character [but…
Hello friends from the forum. This is my first post here, actually this is my first post ever in a 3D forum, because I always do a lot of research online before doing so, and generally I always find a way to solve my doubts. But now, I could't find anything that replied my specific questions clearly. I have been working…
Dear PolyCount Members, My name is Mendi Meyer, Technical Director and Lead Recruiter of Sentinal Interactive. We are professional game development company currently developing a 3D air based combat game(MMO). We are supported both financially and physically by Atari, Irem, Sierra, Eden Games and a few other small…
The issue is, that the RGB values of texels with an alpha value of 0 will bleed into the RGB value of neighbor texels with alpha >0. One way to solve this problem is, to expand the border RGB values, an other way is the usage of pre-multiplied alpha textures. The latter is often the better way, but you need to use the…
I've been working for over four years on a large mod mod for TES5 Skyrim, called Duathfel. The mod's aim is to create an engaging story, multiple questlines, and many new areas to explore. While much is completed, there is still a lot that needs to be done. One of the areas I'd like help with is creating new models and…