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Workflow Zbrush - Substance Painter + Posing Texturized Character

polycounter lvl 2
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penisfritzgerald polycounter lvl 2
Hello friends from the forum.
This is my first post here, actually this is my first post  ever in a 3D forum, because I always do a lot of research online before doing so, and generally I always find a way to solve my doubts. But now, I could't find anything that replied my specific questions clearly.
I have been working with 3D, specially  Zbrush, for 4 years now  to produce 3D static images only. But now I want to explore a little bit of animation.

I have some questions:

 After sculpting my model in Zbrush and painting it in Substance Painter. Can I export my model completely texturized to another program, pose it and then use another program to render it? What is the best way/program to pose it? Rig it?  I am not a huge fan of Zbrush's transpose method and I have read that  it's possible to lose some details in this process (going back from substance painter to zbrush). Is it true?

I hope anyone can help just to settle these ideas in my mind! :)

Thank u in advance 

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  • Alex_J
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    Alex_J grand marshal polycounter
    yeah you can do all of that. 

    maya has great rigging and animation tools. For human characters it has built in tools that can automate a lot of the rigging for you, which is great for beginners or non-riggers just wanting to pose or get started with animation without going down the rigging rabbit hole too deep. In my experience this is the best way to pose characters. I don't like doing that in zbrush.

    You can get a student license to use maya free for three years. Just can't sell the work you make in it is all. 

    Unless you are a real genius, I wouldn't recommend trying to learn how to get your models and textures into maya by trial and error. Check out sites like 3dmotive, pluralsight, lynda, maya learning channel on youtube, and such and you'll find step by step tutorials that will get you up and running pretty quickly. 
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