Any one else have problem with my critiques ? if I am to stop giving critiques I will need at least few more People like you ruin this community. You're a "majar" dbag. Awesome work OP. Is that so , do you have proof of the things you claim ? Also if you could use your flawless logic and explain to me how asking a simple…
/bump: New Question So I am still sitting here with my Aiptek tablet and it still did not give up on me. I don't have the pssibility to test a wacom tablet my self, so I can't realy compare it with my current one. There are several threads here on PC thats point is simply "get a wacom, it's worth it". No if I would get…
Hey weee, It honestly depends a lot on what your model is, how your constructing it, and what your final goal is. Let's assume you've started the model in ZBrush from a single poly sphere. Lets also assume your goal is to complete a single, highly detailed subtool for something like the sculpt of a persons head and your…
Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
Hello, Polycount! I'm one of devs of CremaGames a Spanish indie game studio and I'm working on a game called Immortal Redneck. I don't know if you have heard about it it's very early in development, so let me talk a little about it. Facebook | Twitter | Vine Immortal Redneck is an arcade FPS set in Epygt with…
LATEST UPDATE! __________________________________________________________________________________________________ ORIGINAL POST! Hi guys after some heavily failed projects (mainly due to self-doubts and other unimportant problems) I want to tackle some really serious stuff, ultimately getting better, overcome those…
So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to be embarrassed or feel…
PLEASE CRIT WHEN CONVENIENT. :) So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to…
After recruiting programmers We realised We need more Artists. The game places the player in control of a dungeon and he must use his workers to dig out and build a dungeon while attracting creatures who will train, feed and sleep in the players dungeon. The Creatures will then fight for the player against other players…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…