Foundry 42 are Enlisting! Foundry 42 is a brand new studio, formed in the gaming hub of Wilmslow, Manchester. Founded by Erin Roberts and his trusted crew who have been responsible for the growth of multiple large successful studios (TTFusion being the most recent) are now going back to their roots of Sci-Fi and space…
Looks like this could turn into a pretty nifty program. Not tried it myself (and yet to have a proper go at polypainting in Z3), but watch the videos, some nice things there. http://www.3d-brush.com/ "You can ask: Why is 3D-brush program necessary when there are such programs as Zbrush or Mudbox? 3D-brush is not intended…
I plan on becoming a character artist. Initially, I will use images from google for anatomy studies and likeness sculpts, but eventually I want to populate my portfolio. I am concerned about the legality and copyright of including reference images in my portfolio. Questions: 1) Am I legally allowed to include character…
Hello Polycount! Few months ago I had posted a "Baby Xenomorph" sculpt I had made basing myself on a great concept art by Vũ ThẮng Văn. This was the result: I was already planning to bring the sculpt into the next stages, in oder to turn it into an animated real-time character, which means that I also want to rig it and…
I need a Character and Prop Modeler for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will…
... 5 Bone "Fully" Rigged Character Fully might be a stretch Hey I've written a short article on how I'm doing a "Fully!" Rigged Humanoid Character with arms,legs,elbows,knees containing only 5 important skeletal joints (my rig has six) and some clever skinning. The rig is made for our yet-to-be-named yet-to-be-dated…
Hi There Folks! The Job We are currently developing a comedy based runner game. We need 3 main characters and 3 low poly character for the crowd system. Characters based on a comedy movie shoot in 1976. The characters will be designed in 70s people style. We need a talented designer to work with. Details Design Style :…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
ZEITGEIST: MOVING FORWARD [ame] http://www.youtube.com/watch?v=4Z9WVZddH9w&feature=feedu[/ame] This is the Official Online Release of "Zeitgeist: Moving Forward" by Peter Joseph. [30 subtitles pending] On Jan. 15th, 2011, "Zeitgeist: Moving Forward" was released theatrically to sold out crowds in 60 countries; 31…