Hello Polycount!
Few months ago I had posted a "Baby Xenomorph" sculpt I had made basing myself on a great concept art by
Vũ ThẮng Văn.
This was the result:
I was already planning to bring the sculpt into the next stages, in oder to turn it into an animated real-time character, which means that I also want to rig it and animate it later on.
But unfortunately, I only managed to go back working on it very very recently, and I've proceeded with Retopology, UVs, Baking and Texturing.
Regarding the texturing phase, for a while I have been undecided about which style and what kind of look to give to this character.
In the end I've decided I would go for a hand-painted/whimsical/cartoony style, with different colours than the traditional "Black/Brown/White Xenomorph" ones.
This is what I came up with:
Its Polycount is about 40k Tris
Since it's still a WIP, I've used a very basic lighting for these renders. I also feel that textures are still improvable.
Replies
I rigged this guy, painted skin weights and added few poses.
I am not an animator, so my idea for this character was to give it 3/4 cool poses (max) and to make a very simple idle animation.
Since it is a "Baby Xenomorph", and therefore a baby animal, I was thinking of making it play with something, exactly like puppies do. Puppies usually play and bite things like blankets, balls and small objects.
In this case, instead of adding some external elements, I thought that its toy might be its own tail.
I was thinking of the tail as its main feature both on the poses and the idle.
These are the poses. Feedback and critiques are veery much needed now.
I am still not sure about what to do in the idle, so any suggestion would be more than welcome.
Updates here! These are few renders I've made today.
I've made a small animation of this guy, but haven't uploaded it anywhere yet. The first three images are frames from the animation, while the last three are renders of static poses.
I've also tweaked/fixed some issues in the textures.