I haven't posted on polycount in many years (probably not since participating in the first Dominance War), but it's provided me with tons of inspiration. I'm not nearly as talented an artist as most of the posters here, but maybe some of you will find it interesting. Background: Dungeon Hearts is a fast-paced JRPG/Puzzle…
Art Overview At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them…
Full time remote character art position available New World Interactive, the creators of Insurgency and Day of Infamy, are looking for an exceptional and passionate character artist to work remotely. You will work on Insurgency Sandstorm, our new single player and multiplayer realistic military shooter for the PC, Xbox One…
Hello everyone! Here's my concept: Short: The concept is a futuristic survival battle on hostile planets, with a female pilot in her mid 30s to early 40s, still kicking ass and taking names. She pilots an older style mech, with more patches and replaced parts than your first junker. Long: Lore: It is way far into the…
Art Overview At ArenaNet, were serious about art. Weve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them…
UI Designer The UI Designer works with various project teams to build prototype user interface designs for usability testing, design review and functionality demonstrations, as well as serve as a knowledge resource for the latest trends and technologies in user interface development. Responsibilities: * Work closely with…
Codemasters, creators of the Bafta Award winning titles, F1:2010 and Race Driver: Grid, the Colin McCrae Series including the critically acclaimed Dirt 3, is looking for a talented Experienced to Senior level Technical Artist to join our highly skilled art team to provide technical art support to all art disciplines within…
I've been dealing with this for awhile now, and have not been able to figure this out. It's best if I give an example: Let's say I have planted keys on frame 40 for both of my feet, I have a vertical key on the Bip01 at frame 50. Now...this is where my problem comes into play. Say...at frame 70 I want to set a vertical key…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
So I have heard numerous times here that hard-surface retopo is a big no-no in production. Why? Because if people want to change something afterwards it's hard to change high poly in any sculpting app for example. But then I see how Redstorm[ame=" https://www.youtube.com/watch?v=gd3-6t59uU0&index=40&list=WL"] uses this…