Started the higho poly of another gun. This time I am doing a Bergmann Bayard model 1910. Anyone have any tips on how to make high poly renders pop? Any material that would look good? Also I have entered the Weekly Substance Challenge - Week 1. And here is my current WIP on the theme of Concrete Tiles. I am thinking about…
Hey guys~ I'm recently complete a material of bricks with Hong Kong style and dirty concrete for my scene: In furthermore, I aim to study more about trim sheet and this is what I have done so far, it's a wip: When I bring materials into my scene, concrete seems too bumpy at this moment, and the modular meshes appeared…
Hey PolyCount, Just under 3 weeks left to finish this character module so i'm trying to get it finished as soon as possible to a standard i'm happy with. The character is heavily inspired by The Witcher 3. I wanted to create a chain mail effect on the robe and shoulders but i'm struggling with how to go about doing that.…
Hi all, I'm currently in the middle of my first realistic anatomy study and was hoping to gain some feedback on my progress so far. Ignoring the head and feet please let me know if anything bad/incorrect jumps out to you. I'd also be interested in hearing any tips, techniques or learning materials you may recommend.…
Whats good polycount? First time poster, Been working on a younger version of SNAKE from PEACE KEEPER series since the summer. I come from a film modeling background so finishing up the high poly was pretty straight forward however I am stuck at the low poly phase, just wondering if you guys could give me some tips…
Hey guys, For my next portfolio piece, I am doing the character The Punisher from Netflix TV series. My goal is to get the likeness as close as I can and get a better understanding of Marvelous Designer. I believe the likeness is pretty close but I think the quarter view is a little off. I am also having trouble getting…
Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
Long time no pimp. Actually this is such a lame pimp I think it might need to be in 2d&3d. I just want to get an opinion on the porportions of this "gal" You can crit other things if you want, but as you can tell by the state of the model it's still very WIPish. Also if anyone has advice on making good lips ( for…
I'm currently trying to create a courtyard in UE4 that is optimized and ready for the Oculus Quest. I work in a studio that produces VR content so I want to improve my skills when it comes to optimizing art for VR. The environment is inspired by my recent trip to Rome. Whiteboxing/blocking Blocking in some materials. I…
Wanted to improve on my foliage and learn sculpting in ZBrush for my next environment art project, so I started looking for some good concept arts on ArtStation. Came across some really nice concepts, and this is the one I ended going with at the end. Felt like this has a really cool blend of landscape, foliage and…