I'm currently trying to create a courtyard in UE4 that is optimized and ready for the Oculus Quest. I work in a studio that produces VR content so I want to improve my skills when it comes to optimizing art for VR. The environment is inspired by my recent trip to Rome.
![](https://us.v-cdn.net/5021068/uploads/editor/zo/fgiy0be82srt.png)
Whiteboxing/blocking
![](https://us.v-cdn.net/5021068/uploads/editor/o0/vcaiz5dydahq.png)
Blocking in some materials. I need to tone down how dark the shadows are. I've got it running on the VR headset at a good framerate so far, I just need to keep it consistent as I add more elements in.
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