Hey guys, i want to export my landscape out of ue4 as obj and import it in 3ds max with the materials. the export as obj works but i don't get a mtl file. when import the obj in max i get the message that the mtl file is missing. How can i export my landsacpe with materials and bring it into 3ds max? thanks
one work around is to have both the grey mtl and the blue material as coat layers. So basically leave the base material empty. EDIT: I forgot to mention that you need to use a mask in the blend amount in the grey mtl as well. Just to Clarify, you want it to look transparent or actually have refraction like glass?
I like it white - it made me think that it lives in some really dark place and has never seen sunlight. Suits with the absence of eyes. But yeah, some dirt would be nice. But really, wouldn't you like to sculpt sth between his legs? At least some saggy skin or sth like that perhaps... or perhaps not :P
Would this do ? Just change the matLibPath to your needs, and dont forget the double \\. Select your objects and execute. tmpMatLib = loadTempMaterialLibrary matLibPath c = tmpMatLib.count sel = selection as array for s in sel where (superclassof s == geometryClass) do (s.material = tmpMatLib[random 1 c]) )(
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Just informed by my group leader in class that no texture or normals needed on any class models... they'll be seen at a distance so just a brown mtl for wood, grey mtl for metal... oh well. Busy trying to get this crap done how I thought he'd want it and apparently I can lower my standards a ton. Not expecting that
Got it figured out after much head-bashing: sel = getCurrentSelection()for obj in sel do ( convertTo obj Editable_Poly addModifier obj (Uvwmap ()) obj.modifiers[#UVW_Mapping].maptype = 4 obj.modifiers[#UVW_Mapping].length = 100 obj.modifiers[#UVW_Mapping].width = 100 obj.modifiers[#UVW_Mapping].height =…
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I'm having the same problem. Weird. Here's a script that can help you out in the meantime. Select any number of objects and it will set the Y location of the pivot points to 0. { string $sel[] = `ls -sl`; for ($obj in $sel) { select $obj; float $pivotLocation[] = `xform -q -ws -piv`; xform -ws -piv $pivotLocation[0] 0…