Reporting
to the art director, the Lead 3D Animator works closely with the
character, design and VFX teams in order to maintain the global vision
for the game. They are primarily in charge of producing gameplay
animations, cutscenes and/or cinematics that support the vision for the
game's narrative and gameplay. They produce these elements while
ensuring that animation instructions, constraints related to gameplay
mechanics / staging, and established production deadlines are all
adhered to.Main Tasks and Responsibilities: Ensuring
the project's artistic vision is followed by leading the animation team
and by collaborating with the animation director, art director,
technical lead, character team, FX team and the design team, in order to
maintain the global vision for the game and overcome production
constraintsWorking with the team's technical leads to contend with constraints related to productionTaking part in ensuring that artistic and technical guidelines are respectedHelping
the technical animator in the creation of tools/scripts, custom rigs
and the skinning of creatures/characters/vehicles for which the team is
responsibleEnsuring that animations produced undergo review while making certain that they are technically and aesthetically compliantCoordinating
and taking part in the design of early 2D or 3D elements during
pre-production: storyboard/animatic/previs, gameplay prototyping, fake
footage, blocking, etc.Coordinating the production of the
various animation sets for characters, creatures and vehicles according
to design/gameplay needs, while adhering to the established visual
identity and animation direction (navigation set, combat/combos/skills,
etc.)Leading the production of cutscenes that support the game's narrative and progressionTaking part in sensitive/critical production tasksEnsuring that there is constant communication between the various departmentsMaintaining a superior level of qualitySetting a precise, realistic direction by describing goals in a straightforward mannerSetting priorities for their team and communicating them to the members of that teamEstablishing team and individual goals, and communicating them to the members of their teamEvaluating
each team member’s individual performance and the attainment of their
respective goals and determining their training needsOrganizing,
planning and coordinating tasks in order to increase the team’s
efficiency and to ensure that all tasks are completed on timeUsing
discernment to analyze problematic situations and suggesting solutions
or approaches, as well as making well-founded, informed decisionsSharing progress regarding projects, tasks and decisionsDemonstrating a positive attitude and commitment towards company goalsManaging a team while factoring in time and available resourcesReviewing work with regard to deadlines and quality of the deliverablesAssigning the right resources to the right tasksPerforming fair, objective, and fact-based evaluations of their team membersReaching the goals set for their teamTaking on a mentoring role for their team members
Qualifications
Required Skills and Attributes: Strong organizational skillsGood communication and leadership skillsPushes to reach ever-higher artistic qualityDemonstrates consistent, professional behaviour at all timesReacts well to stressful situationsHas a positive impact on the team and studioMastery
of the 12 fundamental principles of animation (squash and stretch,
anticipation, staging, straight ahead action and pose to pose, follow
through and overlapping action, ease in and ease out, arc, secondary
action, timing, exaggeration, solid drawing, appeal)Solid
educational background: anatomy; understanding of physics-related
constraints both mechanical and organic; basic rules of compositionComplete command of camera-animation and staging principlesCreative, attentive to details, and able to clearly analyze narrative contentBroad
knowledge of the visual arts (animated films, games, character design,
industrial/automobile design, comics, photography, etc.)Versatile and able to adapt to various visual styles/worldsMastery
of a variety of 3D animation production software packages (3ds Max
[character studio, CAT], Maya, MotionBuilder, Spine, etc.)Basic knowledge of fundamental production constraints and technical or legal limitationsAble to simplify complex or technical ideasGood analytical skills and judgement related to problem solving