Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…
Hey everyone, I've just finished my HL2 SP mod, Transmissions: Element 120. Here are a few shots: And my launch trailer: https://vimeo.com/120983230 I did a lot to bring this source engine up to date. For example, I added new dynamic lighting, added the source shader editor and added a new post process for dynamic lens…
I am a 2nd year MBA student planning on developing a career in game production. My current project is a sci-fi multiplayer mod for the Source engine called "Xenocide." Our concept art team is working dilligently to produce final model sheets for our designs so the time has come to add modelers, UV mappers, animators, and…
I am so dreaming of that too! The closest I found was that physics-based Sumo game. The author does not plan to take it further (ie boxy sumos will remain boxy sumos because the look is part of the fun) BUT he might be working on something more complex soon enough in the future and he seems willing to use more complex,…
Back when I was a mod artist working on Q3Fortress, I was invited to come visit id with the rest of the mod team. Who did I meet there? ... Ken Scott and ALPHwolf!!! I was so star stricken! (ALPHAwolf, Ken, Me) I was so fat back then! - BoBo
I create: - Visualization and Cinema assets, with sub-d and mid poly accurate surfaces. - Custom 3d models for 3d printing, prototyping, mold making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
i would take the advice above i would also add that if you want to work in a studio at some point. dont get into freelancing. i made the mistake of thinking getting experience through freelancing would help me get a studio gig. it actually did the opposite :( studios will not hire you for entry level junior rolls if you…
Hey polycount. What do you think about this proxy I placed on the blade material? It's "UniformNoise" with the values: "minVal" .69 "maxVal" 1.337 "resultVar" "$alpha" //focusOnTheAlpha Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc. Thanks!…
Transformers Quake 2 is still alive and could use some help. Our coder is an ambitious lad and is adding more classes to the mod and we could use some modellers to do characters for the classes. He's doing some modelling, but as he's also doing mapping in addition to the coding, he can't really do it all. we've got one guy…