I'm no pro and I don't see those bakes and say "Ahh that's Common Error B...I see what you did there", but are you doing the basics? Are you using a cage to project, or are you only using the lowP and highP? Is the cage barely encompassing both of the models as it should? Check out this video, it goes through the basics in…
Any ideas? I tried this http://quixel.se/usermanual/quixelsuite/doku.php?id=install, but it did not help. My configs: Win 8.1 Quixel Suite 1.4 Adobe Photoshop CS6 Steps to reproduce: 1. Launch Quixel Suite -> Suite is running and Photoshop is launching 2. Photoshop is launched 3. Click on DDO -> Quixel Suite closed after a…
Thanks for all the constructive feedback. Normally would have just left it the way it was because it wasnt to high poly and the form looked good but I went back with your suggestions and was able to drop off 200 tris bring it to 511 =) And it still kept its form and slight curve it had on the outer shields. Going to try…
I put alot of time into cleaning up the edges, I think total theres only about 2 triangle polys on the model, everything else is a quad. Heres a screen. 810 Polys I'm going to take this model into mudbox and start planning my texture layout. Does anyone have any examples of good uv layouts for buildings? That would be a…
Hello everyone, I posted this in the Freelance section as well, I'm just trying to make sure this request gets seen :) . I'm not sure if this is the right website for this sort of thing, but basically, I need some help with some item icons for a game. There is a texture file with 511 64x64 icons on it, I found about 3/4 of…
Hi, I'm a Digital Art and Entertainment student at Howest in Belgium. We have an assignment to make a a next gen weapon. I chose to make a Sawed-off shotgun based on the "stevens 311 shotgun" model. There is a side view picture of that model included in this post. I finished the first part, the high poly model. I uploaded…
Win 8.1 Loading the diving helmet scene works perfectly so my system and card are ok, so I am missing something basic. Adding a light via the top menu makes my scene white. The light is an omni but changing the brightness only changes the scene from flat white to flat black. Nothing else is visible. Also the manual says…
Mana Cave by PolygasmSquad Team : Lucas Sas (lucassas.blogspot.de) Sebastian Pietsch (Regmal) (sebastian-pietsch.blogspot.de) About Us : We are 3D Art Students from Munich, Germany. We are studying since April 2014 at a 3D Art school. We are around 19 years old. Environment Setting : A flooded cave inhabited by a goblin…
Ok I had to reinstall 3ds max 2015 student version (long story..) Anyways, whenever I change the viewport settings to view a proper rendered texture, evertime I restart max it resets the settings.. Right now the settings are fine, but when I restart max theyre reset and my textures still look like garbage.…
Hey Guys! I made some updates on the scene, add more trash on the ground and new signs and posters to the store fronts. But the most important update is the PBR valitator that I used on the project made by Harrison Eilers. It's a post processing material that give the information of wrong values of color and roughness.…