Mana Caveby PolygasmSquad Team :
Lucas Sas (
lucassas.blogspot.de)
Sebastian Pietsch (
Regmal) (
sebastian-pietsch.blogspot.de)
About Us :
We are 3D Art Students from Munich, Germany. We are studying since April 2014 at a 3D Art school. We are around 19 years old.
Environment Setting :
A flooded cave inhabited by a goblin mining colony. The desired ressource is Mana. The lighting is dark and mysterious.
Programs :
3ds Max 2015
Modo 801
The complete Substance Indie Package
Photoshop CC
Unreal Engine 4 (4.6.1)
Replies
We created this scene to check the proportions of the main assets in our environment. Pretty much everything is not finished at all (as you can see).
We tried to find a good looking light color scheme, too.
What Changed :
- I added new rocks to the scene (more coming).
- There are now godrays and sunlight falling into the cave and brighten up the throne area.
- The platforms are now connected by suspension bridges (they have physics).
- And we have a skybox
What Changed :
- Bridge prototype with better physics.
- Added terrain with distance based tessellation to the scene.
- Now there is some vegetation in the scene.
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