Hi Everybody! With X-mas coming up and all, we thought it would be the perfect time to give something back to the community who have provieded us with so much invaluable feedback and suggestions! Therefore I´m proud to announce the "Quixel Winter Games of 2014"!! (Patent pending) All the games are made up by and judged by…
Hi there! I got into 3D in mid-2020 during the covid19 lockdown and since then I have been trying to improve and make myself ready for employment. In the initial year, I was afraid to touch topics like UV unwrapping, texturing etc because being a person from non-technical background, I could not understand any of this…
HAPPY NEW YEAR EVERYONE! We survived 2020 and made it to 2021! That means it's time to get started on our first challenge of the year, for January & February 2021!Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off…
Wanted to show off my old project that got me learning Blender! I wanted to practice hard-surface modeling and creating a stylized version of one of my favorite suits in the Metroid series!
I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…