You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…
Thank you all! I'm glad I've found a place to get some good honest critiques on my work. It always very helpful and motivating to hear what I need improvement on. Blaisoid – Thank you, I will definitely be begin focusing on faces as that seems to be my biggest problem. I had never really tried to create realistic human…
Thank you for that guide, Vailias. After some thinking, I believe the following is what's needed to add the perspective distortion to any cubemap image that you create like described above. 1) Create a cube object in your favourite 3D program. Make it any size, and completely centre it in the scene. 2) Tesselate \…
Sorry 'bout the dicky-aspects of that post. Now that I look back on it, I was speaking from ignorance. I should have asked what was meant by "forms". I should also mention, that I'm a practicioner of the ol' satire. So if it comes across as insulting, try reading it in a high voice. The thing is, I want to learn how to…
Hard to tell at this point. You could really use some more studies for comparison. Draw more and try not to post unless you've got something to show. I stopped by your sketchbook a few times before and saw a lot of "drew this, don't have time to post that" kind of stuff. It's great that you're so enthusiastic to update,…
Thanks for the feedback everyone BigJohn: Not too sure whether you're referring to the actual texture itself or the final render of it, I think maybe rendering it out again might help, it is very flat due to whatever setting I used at the time. Marine: I looked at a few spec maps done for characters and they all seemed to…