What EQ said. Even in Max, the normal seems to have some problems (very black areas). also try to make the lowpoly model smaller for the ingame test, this may be a lighting issue, but I doubt... for more info in rendering normal maps with doom3 (also works with ase files but needs some text-editing :…
Any warnings about ngons on import? Z sometimes makes a hole when it tries to quadrangulate/triangulate them. Other obvious stuff I'm sure you've tried, but worth saying : Flipped normals? Two edged verts? UVs all in positive UV space? If all else fails, mail me the lowpoly and I'll see if I can replicate the problem here…
Update: been texturing the girl, I'm a bit stuck on some of the materials and how to best represent them in the texture (seeing that this is my first lowpoly character (or character at all) ever I'm learning alot), have tried to use max's viewport canvas but its proven to be a bitch for me. Anyone else getting lag while…
Recently had the pleasure of contributing to Borderlands 3. I was tasked with making guns that could match the stylized look of Borderlands and overlap cleanly in many different ways, per the game's procgen system. I used Maya with HardMesh to model using smooth booleans on top of subd, 3DsMax to organize master scenes,…
I would understand better the workflow for a game asset production for now I use to make a 2D concept or directly making the base mesh in maya or zbrush after I sculpt and try to polypaint now... I would understand better what to do to have a final lowpoly handpainted textured game asset I think I must generate the maps,…
Hi guys, i still keep practicing in making gun models. This revolver is the 2nd ever gun i made with all lowpoly/uv/baking/textures. I feel kinda weird that dDO did almost all job in texturing for me... I can't do anything as close awesome as this program does. Modeling done in Softimage XSI (i even managed to bake maps in…
I've been trying to get Doom 3 to do a renderbump for me but apparently Blender's broken exporters kill the game. Doom 3 quits when I try to renderbump a lowpoly LWO that was created from an OBJ in Milkshape (Milkshape can't even read Blenders LWOs) to a hipoly LWO created in Blender (Milkshape can't handle that many…
Hey guys. I'm making a lowpoly slot machine as a prop. So I've made my hipoly and started casting. And this is the part of the model I'm having most problems with. I got a bit of a problem with normals and smoothing groups. They seem to bake and look fine in Maya but look bad in Marmoset. I've tried averaging normals,…
Hi everyone! Mills Bomb is one of the most popular British grenade. Its not just very effective in the battle, but beautiful. That's why I choose it as my first game model. It was an awesome adventure, tried myself in full game pipeline, from hipoly to lowpoly, texturing and visualization. Modeled in 3ds max, textured in…
Real Time 3D Character done during Gilberto Magno's Workshop: http://gilbertomagno.com/ws-games-en/ This has been a great occasion to improve my work skills on game character creation. I do really appreciate the great Gilberto support around all the process. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly…