Also, jsut found this about next release: ''This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. Instead too much time goes to releases, bug fixing, reviews, maintenance and support topics.…
I hope you give animation a try and you find it rewarding! It's great you're exploring this stuff at such a young age because you will actually have the freedom to do with it what you wish with it and have some good times. If you decide to truly pursue animation and make some money at it, be ready for long hours of work…
Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
You're on your way; if you want professional advice.....I'd encourage you to just stay in prop creation zone. Don't take on full environments just yet. I'd challenge yourself to make a messy room (see image). Start with a lot of small props; yet aimed at eventually dropping them into an environment. For now focus on a…
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
ARTIST FOUND, BUT I DUNNO HOW TO CLOSE THIS THREAD For english, go further down! Hej! Vi söker en 2d artist/animator för ett spelprojekt som görs på sidan av jobb/skola, vi är ett litet indie-företag som verkligen vill försöka fungera och gå framåt. Just nu är det endast en game designer / programmerar och en story writer…
Come Have Fun Helping us Building the Biggest Online Game Studio in the World! We are looking for a Growth Hacker to help us scale our startup quickly by growing our users base and team. We’ve already reached over 100 million game downloads and 1.5 million daily active player with more than 200 games published in less than…
THE OPPORTUNITY: JumpStart is looking for a technical artist to join our Vancouver team. In this position, you’ll be working with artists and solving technical issues that arises with asset integration. You will also be working tightly with developers and creating pipeline and tools for the team. RESPONSIBILITIES: * Be the…
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…
My third XBLA project I've had the pleasure to work on just came out today and I hope some of you people who play the arcade games check it out. Prior to it I was able to work on Marble Blast Ultra (wewt) and Screwjumper!(eek :( ). We had a wicked crazy development cycle for this project, with everything you could possibly…