Epic while you may say is a one trick pony as per their games Gears of War and Unreal I don't think this is true, I believe there is a clear reason behind this. Gears seems imo to have been used to test out their new tech, it had been in development for quite some time and I believe I read at some point that a geforce 7…
Hello everyone, I am looking at building a new computer (or maybe just getting a new video card) and I figured instead of just asking a pointed question about this or that specific bit of hardware I figured I'd make this thread a bit more general. Therefore I am trying to frame these questions such that they will be…
Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
http://www.apathbeyond.com/ http://mods.moddb.com/321/red-alert-a-path-beyond/ http://mods.moddb.com/6670/red-alert-2-apocalypse-rising/ Hey guys, I represent two modding teams that have united under the one banner, Bluehell Productions. We're looking for some new blood for our teams. Mainly one or two Texture artists and…
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…
"This is outside of your jurisdiction officer. Whether or not this is your case is another matter entirely. You will stand down, all of you! That's an order! Over." The TV was left the only source of noise in the otherwise silent room. Beneath it, Constable Trundle stood grim, watching the robbery unfold on the…
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…