http://www.apathbeyond.com/http://mods.moddb.com/321/red-alert-a-path-beyond/http://mods.moddb.com/6670/red-alert-2-apocalypse-rising/
Hey guys, I represent two modding teams that have united under the one banner, Bluehell Productions. We're looking for some new blood for our teams. Mainly one or two Texture artists and another one or two 3d modelers.
'So what are these two projects?'
Well, they are both total conversion FPS projects made using the C&C Renegade engine (w3d) turning the original Renegade gameplay into Red Alert 1 and 2.
Red Alert: A Path Beyond has been in the making for many years and has had quite a few releases, based on Red Alert 1 it has almost all the units from red alert and it's expansions. Red Alert 2: Apocalypse Rising on the otherhand is a much younger modification which aims to turn Renegade into Red Alert 2. It has not had a public release as of yet, which is why we require more staff to lend a hand.
Both modifications are standalone (you do not require Renegade to play) and Electronic Arts knows what we're doing, we keep in close contact with the C&C community manager and EA staff.
A Path beyond (henceforth known as APB) has most of the content created, and we are updating it for our final version sometime in the future. Updating textures and models and introducing some newer content as well. Apoc Rising has lots of untextured models which are queued up and waiting, we also need character modelers to finish off the infantry list.
Both teams work closely and share the same forums (and website until AR gets one up and running sometime soon) Both mods made it into the top 100 mod list for 2006 over at moddb.com and we have a large fanbase on our forums and website.
APB has a more realistic visual style while ApocRising is more cartoonish like Red Alert 2 was.
For more information on both mods go check out the moddb profiles that are linked above and the homepage.
Open Job Positions
Texture artist should be able to texture unwraps in photoshop/paintshop pro/gimp etc. Ranging from guns, tank, buildings, trees, random objects and the like.
3d modelers should be able to model things (obviously
) Ranging from tanks, guns, weapons, trees, buildings and random map/other objects. Being able to unwrap is a bonus.
Most things are copied from reference images or videos.
Here are some images showing mostly models from AR that are in need of texture, but also one or two in game screenshots from APB:
And links to images so i don't kill any 56k users:
http://img.photobucket.com/albums/v102/drunkill/renalert/warminer.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/isleofwar.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/engineer.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/allbase01.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/redeye.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/PrismTankwheels.jpghttp://img.photobucket.com/albums/v102/drunkill/renalert/Tankdestroyer-1.pnghttp://img.photobucket.com/albums/v102/drunkill/renalert/wipflacktrack.jpg
You can see more images at both mods moddb profile galleries and at our website or weekly blogs on the forums (viewable by guests)
We'd love to get 3-4 new staff soon to help out, so if you think you're up to the job feel free to apply. And don't worry, we don't require you to work all the time, whenever you can do work is fine, we have friendly staff and members.
If you'd like to apply for either (or both) of those positions feel free to drop me an email at drunkill [at] gmail (dawt) com
Cheers.
Edit: Here's a trailer for A Path Beyond so you can see some ingame footage and how the game is played (somewhat) enjoy:
low:
http://www.youtube.com/watch?v=k73PNuOh-FI
Medium:
http://files.filefront.com/Red+Alert+A+P...;/fileinfo.html
High:
http://files.filefront.com/Red+Alert+A+Path+Beyond+Vengeance+High+Qualityrar/;8849273;/fileinfo.html