layout suggestion: I don't like having to go through all your images one by one to see them. I know you have thumbnails at the bottom, but they're so small that there is no way I can tell which one I want to click to see something. If you still want to keep this giant scroller window rather than having a few different…
Cool site design and layout, and cool models/textures. However, there is no contact info or a page for a resume' which seems rather important to me. This is probably not the kind of crit you are looking for this far into it, but the mob thug has some very apparant UVW distortion on the side of the nose, which looks like it…
Ooh, look, shadows! I baked lightmass once, and it was horribly slow. It looked reasonable, but not real good (it was only preview quality). And aside from that I really didn't get my head around those generate unique UV's for lightmapping. I assume I can use my own UV layout for that? Should I then just create an…
The Fleur de Lise and the splattered paint and the modern layout are all clashing horribly. I would cut the Fleurs and go with the plain background color, and go for a model silhouette where the splatter is, keeping the same white/black breakup you have now. I like the colors. The whole thing is sort of muted but clean…
I'd go back and rethink the wings somewhat. Humans aren't really built for flight. we're heavy with dense bones and a long, heavy limbs. Those dinky little wings might be enough to get a bird off the ground but aren't likely to get Icarus close enough to Helios to melt them. You might also like to look at the structure a…
I cant wait for the new layout of PC. I remember seeing some of the pics a while back and it looked great. Really glad you will be able to click the banners and go to those peoples posts because I remember watching a few really old threads that became banners and could never quickly click back to check them out again. Very…
Think it needs Prettification? I was told keep the navigation and the layout dead simple. I wouldn't even knowwhere to fancify, because my aesthetic decisions are crippled by a military outlook :-/. As to the separation in the models, That was another piece of advice, because HR people need proof that you CAN use each…
Only if "BackFace Cull" is turned on. Right click the object in the view port and go Object Properties, check on backface culling. Also know that your UV layout might have flipped pieces and will render incorrectly even if the faces on the actual model are right facing. Which I think is your problem. I'm not sure if its in…
Like the skulls :) Not too sure about the layout though, have you drawn up a floor plan or do you have some refs of actual levels in Homecoming or other Silent Hill games? Have a few possible ideas; Make the cogs bigger so they look sturdy enough to open that big door. Inset skulls into the centre of the cogs and make the…
I've finished texturing most of my scene now, I'm currently working on improving the textures and detail, e.g. adding dust and grime, as well as thinking of what would add more personality to the scene in general and was hoping to get some feedback on how it looks so far, to see if people think I'm going in the right…