Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
About Fire Totem is a new team with a commercial focus, looking for potential team members to join as starting collaborators. The team is still forming and currently we are in heavy need of 2D/3D artists and animators. It is lead by the lead programmer. Please bear in mind that our intentions are that of a commercial team…
First real trailer just got posted. [ame=" https://www.youtube.com/watch?v=-Y5U8n4Ie3I"]???????????? - YouTube[/ame] Looks like they added PS4 as a target platform as well to prevent alienating those who don't have a PS3. The game has also apparently been delayed as the Japanese release was "Winter 2014" but it's now…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Excluding portfolio requirements, in any job that you are assigned, whether working in a studio or going freelance, you are paid for the final result. No one cares how you did it; only that you can deliver on time and do it consistently. You do not earn extra brownie points for making your assets from scratch. With that…
Hey everyone, new guy here :). I'm working on processing some animations that I found and was told that MotionBuilder was probably the best to use since it can batch retarget them to my target skeleton. The screenshot on the left shows that all of the joints in the animation files have no proper hierarchy; they are all…
the parts that are not in the geometry look fine when baked (granted the high poly could use some more work), but the geo that youve got on the middle seems very faceted, bubbly, and just weird. overall it doesnt look like this shield has any extruded faces on the front of it, and it just makes the overall shape look…
Hey man it's a cool idea. However, you should be careful of the art style of league and keep in mind you're currently putting a lot of detail that won't even be visible on your final model. Also if you have a lot of geometry like the hair strands here, you'll have a hard time with retopology/baking or explode your…
Jason is a unicorn -- very talented as an animator (I believe he's supervising at DWA?) but also very technically oriented. I have a special place in my heart for his AFR series because he breaks down why animators care about specific controls or movement capabilities and then explores how to solve them. In my opinion,…
@thomasp a like function would indeed be nice to have i think. saves you from responding with quick one-liners when a thumbs up is all the intent anyway. Maybe that's going to make me sound like a cranky old man, but I'd personally rather see no reply to a thread than having to deal with "likes". It might stroke the ego to…