Some more female face practice! :) I tried something new with the hair this time. I think I went a bit overboard on the strands, but it was more of an experiment than anything else. Time for more faces!
sweet stuff, only crit being the last guy's arms are in an awkward position...or at least, they have to be for his hands to face back like that. they should be facing inwards, or if you were doing a T pose, down.
I'd say you'd be best off using Pflow with a shape facing event on. It automatically makes any and all particles (these can be planes) face the camera, viewport, or an object for that matter. Very simple to set up.
go down some sub divs and get the face structure correct. Right now the face structure is kind of all over the place. Seems like a lot of generalization. What are you using for reference for the head?
set the smoothing groups on the forward facing polys (end of the barrel and trigger guard) to something diffrent than the side facing polys. Break up your uvs according to those smoothing groups. rebake normals
I have read the wiki up and down a few times. I'm still a little unsure about some techniques of making modular environments. * When you're making modular buildings that are meant to be seen inside and out, is it good practice to make both the interior and exterior walls one piece? Say you have an apartment building that's…
Large renders: http://www.planetquake.com/polycount/cottages/souldesigns/lilith_01.jpg http://www.planetquake.com/polycount/cottages/souldesigns/lilith_02.jpg 699 tris. 256x256 for the body. 128x64 for the wings. More or less modeled after the Succubus in Castlevania: Symphony of the Night... just not as slutty. The…
I'm rendering a face in Marmoset, she is already textured and i wanted to change some wrinkles in her face in zbrush, do i need to bake my normal map again after i do the changes? Thanks!
hi i need help to create a goog looking lowpoly beard maybe someone has cool pictures or an tut or just some tips my biggest problem is the connection between the face an the beard the color of the beard is always a bit different then the beard an the face many thanks for help
Hello I wanted to know if anybody had experience with reworking an already rigged character . I've been given a character to update and was told to use the model provided it's around 3,500 quad faces right now and they want it closer to 10 thousand quad faces. Does anybody have any experience with this?