Hello I wanted to know if anybody had experience with reworking an already rigged character . I've been given a character to update and was told to use the model provided it's around 3,500 quad faces right now and they want it closer to 10 thousand quad faces. Does anybody have any experience with this?
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Edit: the original file is from maya
Maya probably has something similar.
1. Make your new mesh
2. Bind new mesh to the same skeleton
3. Select old mesh + new mesh (in that order) and go to Skin menu > Edit Smooth Skin > Copy Skin Weights and try different settings. I recommend these settings:
Surface association: Closest Point on Surface
Influence association 1: Closest Joint
Influence association 2: One to One
You should now have a really good base for skin weights, if not identical to the low res mesh.