Marmalade Game Studio is looking for a 3D Artist to work as part of our award-winning games studio and help us to build on the success of Monopoly, Cluedo, Battleship, and The Game of Life, our most recent hits. The ideal candidate is creative and enthusiastic with previous experience in game development. We love what we…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
Around 2016 I took a class at "Crehana" learning website for Zbrush and I started modeling Mink from Dragon Half as a subject for practice.Here's the reference image I decided to sculpt Afterwads I began sculping the model, although I had a prior knowledge on the use of Zbrush, it took me some difficulty to achieve a good…
Hello Polycount! We are a small team of 3 people. We've been working hard the last years/months with our saving to create this project we are passionnate about. Here it is: Umbra is an isometric view open world action-RPG, features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
Hi everyone, I'm currently working on a mesh in Maya and I've encountered what appears to be a pretty serious problem. This is something that has been a persistent problem over the past couple of days. I'm working in Maya LT 2017 and this problem only happens to this model/ in this scene. I've finished modelling and I'm…
Zen UV is not just a set of tools, it is ready to use pipeline for fast creating UV’s in Blender. It represents an intuitive system created by professionals and refined in real projects. Enjoy this experience with us! Main Features * Smart Zen Unwrap Operator to mark selected edges/faces as Seams and/or Sharp edges and…
EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…