Hello all, Here is my next modeling practice. In this one I learnt little bit about Maya curves and supporting edges for final high poly. hope you guys like it. kindly share your feedbacks.
Hi Roxxor! A big, big thank you once again for tons of knowledge. You indeed wrote a book here! I will save all this in my notes so I won’t lose it or forget it. I have disappeared because, in the meantime, I received a “test assignment” for an “unpaid internship.” Not sure what it will turn out to be, but I already tried…
Hey Polycount! This is one of my latest projects, this time I wanted to practice a bit with ZBrush and do something more stylized. Hope you like it! Comments and feedbacks are very welcome :) For more pics follow this link: https://www.artstation.com/artwork/VgWo6Z
Hi there, I need some feedback on my face sculpting practice. I'm still having trouble on doing the lips and no matter what reference I use I still feel unsatisfied on whatever result I make of it, any tips? By the this is a female face.
Hey guys!! I did this model to get out of my comfort zone about cartooning stuff, practice simple and fun shapes.It was a quick project, no uvs, no retopo and no texture, I just use vertex color!! Hope you like! Concept: Derek Laufman
Bilora blitz BOY made in Germany 1957. Bordeaux Bakelite Body with hot sync. shoe. I just love the design. So a bit of old school SubD practice in maya :) , ended up finishing it. Enjoy :) https://www.artstation.com/artwork/xzbRE1
Hey I just need a link to the website that throws up reference images every 30 seconds or so, I lost the link and now I cant find the website, just sketching out basic muscle systems for practice atm, thanks guys.
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.
It's time I start getting organized with my art practice again. There are a few things I'd like to improve on. #1 being better understanding of color and painting, #2 is designing full characters in color and #3 would be drawing figures in pose and scene. Starting on #1:
This scene started out as a project for school. I decided to go make it low poly, to practice LP'n techniques. And the results came out like this: - The scene ended up looking too low-poly and pointless in terms of presentation.