Smoothing groups are awesome for high poly modeling prototyping. You just select the faces, give diff smoothing groups, apply a meshsmooth set to smoothing groups and voila you have a blockout that you can edit in realtime that will hold well once smoothed again. I cant honestly think of a better and faster way than doing…
We’re looking for a Senior UI Artist to join our
tight-knit team here at Shortround Games, based in Brighton. You'll be working on an exciting new IP for mobile and will be creating
in-game front end and HUD elements whilst providing a genuine creative input
towards the final look and style of the project. We're
looking…
Hey guys, I will be starting off by going for the covert skin, the ak-47, this is the weapon I use the most, and I would love to be able to play with my own ak-47! Will be posting progression pictures soon! Finished product Moodboard, with all the refference images used for the gun First off I am starting off with the…
Rotor was made by *Ben Mathis - 3D art www.poopinmymouth.com *Ágúst Karlsson - programming is.linkedin.com/pub/ágúst-karlsson/9/86a/908 *Peter Boehme - illustrator http://www.peterboehme.com/ *Ian Dorsch - Sound http://www.iandorsch.com/ Snjóhús Games is myself and my husband Ágúst. We wanted to make a small game as a…
Hi there! My name's Francesco Segala, I'm 23 and I try to be a 2d/concept artist with an architecture background as that's what I studied. Right now I'm working on a pixel art tribute to action rpgs such as Monster Hunter, it's called Hunter's Tale and a demo is due this september. I made a 40 page mini artbook about the…
[UPDATE] 10-05-09 Overall Shot Rendered in UT3 Hey Polycounters, I am working on a Military Cryochamber Facility Room set in the distant future. For this scene I plan to do a lot of Sub D modeling and getting the entire scene into UT3 for a real time preview. I will have this entire scene finished by the time GDC hits,…
Hi all, we've finally released Majestic-12 for PC; and it's only $9.99. We've also included a 10% discount for any polycount users who use the discount code below. We've been working on this for the last 3 years, and many of you have watched the game's progress in this thread:…
We are currently looking for a Contract 3D Artist/Animator to come aboard to work on a real-time interactive 3D demo application for the PS3. These demos are for R&D working on new functionality for the PS3. The position is a contract position and is currently slated for 4 months. However, there is a good chance it can be…
I started making the decal sheet. I think I will make a 50/40 decal sheet, with mesh decals on one side and stickers on the other. So, the right side will be the mesh decals I will be using. The surface and inside the cockpit will be minimalist, so there aren't too many mesh decals. Most of the mesh decal detailing will be…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a retro country life sim with RPG vibes. Why don’t you join us? Are you a talented Blender character animator who excels at making…