Why the ZBrush polycount is almost half of the "real" (don't know a better word to use) polycount? Background: So, I'm a noob who is trying to learn to create items for the Dota 2 workshop and I've stepped into a problem. I've used Zbrush for retopo and the polys that when I hover my mouse in the subtool palette were…
OH snap! That sounds amazing! Kk, here's a few more: 2nd person Sword Thrower. Dodgeball with Super Mario Powers. Polycount: The Game: (An RPG as a Freelance 3D artist.. sorta like Game Dev Story).
The "extended" versions of Photoshop has 3D painting functionality. But compared to other software, Photoshop is really lacking when it comes to anything but lowpoly graphics (mobile games, browser games, etc) due to lag at higher polycounts.
yeh its indeed very coro tut... haha - i'll try find some - anyone on polycount got anything? saves me searching then going "plox i need to hve da permizionz to make 3d"
I have no idea what exactly happened in here. All I want to say is that, though it seems like it, polycount is not 4chan with a 3dart focus. 4chan has a 3d board, if any of you are interested in going there instead.
Why don't you post your work on polycount? This is the perfect place to get help, critique, tips, etc. You aren't going to be able to get into a team if you don't actually know how to do 3D....
Boombastic, First, read the rules. Sticky: New to the Polycount Forum? This thread's for you! Second, there's an Archives section with lots of useful threads, like this one: Sticky: [Technical Talk] - Free or low cost 3D and 2D apps
Just joined polycount to post some 3D stuff, got stuck in this thread and now 21 pages of great pixel art later my first post here will be this old character. Thanks for the hours of browsing guys :)
Holy crap, over $120 for a year? Sir, just read Polycount or something. You'll learn more. I imagine much of any useful 3D information is lost on non-savvy writers and editors. The internet is wonderful!
I've just noticed that every single link posted now goes to a "You are now leaving polycount. Click the link to continue to: " page, which is terrible for things like the Retro 3D Art FAQ thread…