Hey guys quick question! I'm relatively new to UDK and I'm attempting a modular scene in it for a university project. I've imported one of my meshes, it's just a simple 12 tri chamfer box with some polys trimmed off. The idea is, I want to be able to re-use this mesh but with alternating materials in order to break up the…
My workflow is Blender -> Substance Painter -> Unity and I'm getting a weird problem where my normals baked by Substance look normal but when I apply any material I get a weird seam which causes scratches to be oriented differently and causes lighting differences. Mesh looks right, normals are doing their job: Applied…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…
Introduction My project is the interior of a safe room for an epidemic such as a zombie apocalypse. Goals Improve speed in UV unwrapping Improve quality in scene lighting Learn to create realistic hand painted textures Create a flushed out scene with a high quality render Planning Find References Create a model list In…
Hello, im currently playing around with photoscanning objects in 3D (photogrammetry), so far i always extract displacement and normal maps via the hipoly scan and afterwards apply it to my meshes when rendering in my 3d package. The use is architecture rendering etc. Maybe in future i will try to sell some models on some…
It's not actually all that bad, Daaark. If you know someone with an Intel Mac, the SDK is free. Just download it to their system and test there. Or you can grab a Mac Mini, the SDK's hardware requirements are quite light. I have two family members who have intel Macs and their own iPhones. So I would have ample testing…
Hi all, Having a few issues with Maya 2016 on my Mac. 2014 and 2015 worked fine once downloaded, but 2016 just wont boot up. Im using a MacBook Pro Retina 2014 model, 2.6ghz intel core i5, 8gb RAM. graphics intel Iris 1536mb. Here is the message it gives me in the command window: // Error: file:…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…
Beautiful as in interface or actual capability? Even on the luxology forums I see modo users complaining as well about the lack of good modeling capabilities for game art. It has a great renderer and adding some of those pixar like sub-d modifiers is good for animation and high poly work with the intent of rendering out a…
This bowl is very big in my scene and it requires high definition texture to look fine. I tried to cut the wall into repetitive pieces that can be unwrapped into square islands, which can match at least the left and right borders of texture tiles, so that the bowl should looks perfect with seamless textures applied. But…