ArtStation Link: https://www.artstation.com/artwork/DvYJR9 I always wanted to post a Cottage House made with a Modular Set. I feel like every environment artist must have that type of environment on their portfolio (like a meme) and this is my second Environment that I'm very proud of. This Environment is inspired by the…
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small online 'map', and…
3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial Not sure exactly what you are after but the above polycount link was an eyeopener for me. If you don't want to go CAD then there will be accuracy issues as polys will always be an approximate. I think the above link was of interest to most people here…
I have a model for which I need to make brick arch. But I can’t do it because I don’t understand how. Please, give me any information and/or tutorials. Screenshots from 3dsMax this is what I did(I think it's terrible). I have a desire to model it brick by brick and bake it into geometry, but it takes a very long time... I…
I made keyHydra Shortcuts for 3DSmax. You need to find what is your memory [muscle memory, visual memory, auditive memory will not help here]. Mine is muscle. To be clear some specialist thought i was dyslexic when i was younger. But in fact it it seems they were wrongl, or i compensate while growing up. Anyway younger i…
Huh, okay then that means I will mess with it further and give updates if I can. I am not entirely sure how to do this. It would be awesome if I can change it in Unity but it seems like I have to do it in max. Doing it in unity use zooms everything in and out. I found a thread that talks about it but no one seemed to reach…
For 3dsmax: Click on your model -> use edit poly (modifier or convert) -> Face selection -> Select the polys you want to use a different texture/material on -> scroll down in the options list on the right toolbar, right above the smoothing group parameters there's something with Material ID just change this to 1,2,3 or…
Hey all, I'm trying to import my weapon to Dota2 at this time. I'm hitting a wall with the SMD importer step. The Wunderboy plugin doesn't work as I have 3dsmax 2013 (it just throws an error), and I'm now using Wall Worm. Unfortunately, importing the weapon.smd for DK will position the skeleton incorrectly. what do you all…
One trick that some people do is to weld copies of the mesh on each tile edge and then push the UV's for those pieces outside of the renderable 0-1 area. I'm not so sure that actually works because when you delete the copies the normals change and that will probably give you a seam. I use 3dsmax and I edit the normals by…
Fine day, good sir. While the question begs, can someone do this. Most would inherently grapple with this gargantuan task assuming that they can & could figure out how to rotate bones(were they not already familiar with 3dsmax). However, 'will they' may be a point worth pursuing, providing a position is taken in an…