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Cyclo Logic team looking for staff.

Doug
polycounter lvl 18
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Doug polycounter lvl 18
Greetings,
Our team is currently looking to expand.
Cyclo Logic Studios is a volunteer-based group, producing a freeware game.

We are currently developing an online 3d action product and eventually add RPG elements.
To summarize in a few words our first demo releases will feature a relatively small online 'map', and p.-v.-p. sword combat (action oriented).
Our writers are also working hard toward the next 'step' of our project which has plans to include real world values and feelings in a fictional land.

The project client executable is using C++ and DirectX 9.0c.
The project target minimum hardware is p.s. (pixel shader) 2.0 supporting systems.
The project was not started yesterday, some of us have been working on it since late 2003.
The project already has a fair list of features:
Dynamic sky/shadow system, parralax mapping, reflective/refractive water,
per pixel light, etc. for graphics. Basic collision, basic network.
video, Sound, time, input, config management.
continous loads, robust and strong culling algoritmes, triagulation optimizations algoritmes.
And so much more.. as you see the programming team is focusing and taking time to do things right.
Some screenshots can be found in our dump. *56k warning.

The team at the moment consist of 10 members. (only 8 listed on site)
Please visit our website for more details, or directly the team page.

We are currently in need of some assitance in these various departments :

<u>Server Programmer</u> :
- The server application is using c++, gdi, raknet, and mysql++.
- Were looking for someone to take charge in the Server development.
- No experience with gdi or mysql++ is needed as the lead programmer handled those.
- Resonably high experiece with c++ and networking (and idealy raknet) will be required.
- Must be willing to take challenge on a regular base.
- Must be able to keep up with the programming team.
- This is not a position for the faint of heart.
- We are also only looking for a 'very' active type of person for this spot.

<u>Rig Animator</u> :
- We are looking for someone to create a (one) ik chain rig.
- and to create a (one) set of animations.
- No mater the format, we will handle it.

<u>3D Character Modeler</u> :
- Even if we do have a character modeler in our staff,
- We would probably be interested to get a second.
- Currently only 3ds max exporters are completed but whatever format you will use, we will deal with it.

<u>3D non Character Modeler</u> :
- Someone who can create 3d objects usind 3dmax from simple to complex.
- Experince is key as well as consciousness for performace (low vertex count).
- Currently only 3ds max exporters are completed but whatever format you will use, we will deal with it.

<u>Level Designer (Builder)</u> :
- We are looking for someone to assist our lead designer in the creation of the game structures/buildings.
- We are using gtkradiant.
- however we are not using the BSP technique, so less rules apply.

<u>Level Designer (Texturer)</u> :
- We are looking for someone to assist our lead designer in the texturing of the game structures/buildings.
- We are using gtkradiant.

<u>Texture Artist.</u> :
- We are looking for someone to create textures for various elements of the game.
- Experience with depth/normal maps is a plus, however we supply a bunch of handy tools for this.

<u>UI Designer.</u> :
- We are looking for someone to design to User Interface and produce the necessary data.
- We have a "start" the UI Designer is free to either continue on it, or start a new.

<u>Sound Engineer/Artist.</u> :
- We are looking for someone to help out of current Sound Engineer/Artist with the production of sounds and music.
- We are using audiere.
- It supports several formats but we would prefer to stick to ogg vorbis liscence.

<u>Game design.</u> :
- We are looking for someone to design the final stages of the project.
- This includes : designing a rules set, working closely with level designers and several more.
- Some technical and programming knowledge is preferrable.
- some past experience is preferrable.
- We are also only looking for a 'very' active type of person for this spot.

<u>Concept Artist.</u> :
- We are looking for someone to create various concept art.
- We are looking for someone who wont vanish in a week
- Sorry for the obvious, but it seems very problematic with this position.

Please remember that we are a very serious team and
we are looking for people who will stay for the long run,
that has free time in their hands and will apply them selves.
If you're married with 4 kids with a job and school,
don't worry we understand if you pass up this offer wink.gif

If you wish to contact us please email us at info@cyclologic.com.
Thank you for reading and we hope to hear from you.
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