ArtStation Link: https://www.artstation.com/artwork/DvYJR9 I always wanted to post a Cottage House made with a Modular Set. I feel like every environment artist must have that type of environment on their portfolio (like a meme) and this is my second Environment that I'm very proud of. This Environment is inspired by the Concept Art "the bird house" by Thibaud Purplanche.
Made with Unreal Engine 4, 3DsMax, Maya, Substance Painter, Substance Designer, and ZBrush, this environment was a learning curve for me: from creating different modular pieces and sculpting tileable textures on ZBrush to improving on the Vertex Paint technique and the landscape.
One tip is that there is a way you can hide leaf cards when they are at a close angle aligned with the camera, this way you don't see the cards so much. A tutorial on how to do that is here:
I feel like the shingles are somewhat distracting - they look like bricks because they are so thick and they don't appear to overlap like shingles should. I feel like it would be more in keeping with the style if they were larger too and not stacked so tightly.
One tip is that there is a way you can hide leaf cards when they are at a close angle aligned with the camera, this way you don't see the cards so much. A tutorial on how to do that is here:
I feel like the shingles are somewhat distracting - they look like bricks because they are so thick and they don't appear to overlap like shingles should. I feel like it would be more in keeping with the style if they were larger too and not stacked so tightly.
Thank you for the advice! Foliage's still something that I struggle a lot, especially in this project. I will take a look at the tutorial!
I saw this on twitter a while ago and loved it! I think that you were really creative in taking this concept and making it you own with the character and the chickens. I agree with @Alex_J about the foliage cards needing some more attention, that would really take this project to the next level, I'm excited to see what you do next!
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