Dear forum members of Polycount.com We are a group of students currently working on a 3rd person game in the Unreal Engine 3. We are proficient in 3dsMax and Maya and have experience in the 2nd and 3rd Unreal Engine. We have currently stumbled upon a couple roadblocks and are in need of some assistance. 1. How do we…
I'm looking for a plugin or program that will achieve the same effect of the polycrunch tool for 3dsmax. I would like to import my high poly mudbox models into maya in order to construct the low poly mesh for normal mapped characters, etc. Also, if anyone can point me in the direction or describe an effective workflow for…
Hello , I was looking for a professional quality level tutorial , even non free, that covers the whole process of making a belieaveable spaceship model or similar flight craft that could be used to put in a movie , so high detail etc. I haven't been able to find anything apart the usual small tutorial on low poly…
Some paid work: 1) Looking for people experienced with level design using a CSG editor like worldcraft or Quark for creation of buildings. Workers must be a US Citizen. Creating your own textures is a big plus. 2) Also looking for a texture artist to fill some upcoming contracts. 3) Also have a smaller contract for a 3d…
Hi, trying to learn normal maps with mirrored uv's. In polycountwiki it said that I should move mirrored uv's 1 unit side so they don't overlap? What's the reason for that? In my test bakes I didn't notice anything different and well I had to move them with mouse and use mk1 eyeball because when I entered 1 on U coordinate…
Hello, im a little bit confused, about how to start a character in zbrush. often i get to the point, where i have to make hand and feets, but i dont know which way is better? Should i start from a mannquin and then move out the fingers ? Should i make in another programm hands and feets and then append to the zbrush model…
In 3dsmax does anyone know of a script/process to select all the verts (in Edit Envelopes mode)that have weight to your selected bone? I use Skin Wrap alot and there are situations where either 1) I don't need a bone and it gets a bunch of verts assigned to it and/or 2) Verts are weighted to bones they are not supposed to.…
I have this prolem with a few of my 3ds max files that when i open one of these that it turns off the" Auto Backup Enable" tick box. Since 3ds max was never a stable programm this is a big issue for me, all crashes counted together i might have already lost days worth of work. Merging everything into a clean new file…
I've been using this darn program for 3 years, and when i started trying out 2012 i was excited with the whole viewport 2.0, hoping it will fix the damn alpha problems. Well it didn't and its breaking my heart. Sometimes I wonder if I should just go and use 3Dsmax because this problem is really bugging the crap out me. D:…
Hello polycounters! It's been a long time. Too much work on Assassin's Creed Unity! Today I decide to take time and share my last work, an abandoned Car. Who says that I'm a big fan of last of us?! :) Here is a personal project I have done in 2014. The idea was to create an abandoned car on a organic piece of ground to…