Hello polycounters!
It's been a long time. Too much work on Assassin's Creed Unity!
Today I decide to take time and share my last work, an abandoned Car.
Who says that I'm a big fan of last of us?!
Here is a personal project I have done in 2014. The idea was to create an abandoned car on a organic piece of ground to create a contrast and enhance the Car. Every basic modelisations have been made in 3dsmax, details have been add in ZBrush and texturing in photoshop. I have render the scene in marmoset 2.
This is really nice man. Such a mundane subject matter made interesting with excellent execution and a very well done base...love the cutaway layered dirt. I can totally see this crossing Joel and Ellie's path!
Tires usually don't last that long, especially in a hot, humid environment; consider making the 3 remaining tires to flat; something like this:
Car windows can remain intact - and, indeed, pristine - for decades. There's no reason, however, that you can't add some visual interest with crazing, dirt, or even a slimy moss:
Immanu'EL Segol---> I obtain this oil puddle effect by adding a secondary relection in the properties of my base material. I add a "Newton's Rings" Secondary reflection. After that I create a mask to chose where I want this effect or not.
Slosh---> Thanks!!
Pgamers---> You mean like the one I have break or the door I have remove? However if you don't spot them it's that my job is not obvious enough I will work on it.
DWalker---> I totally Agree with you, I will retake that.
At the same time I'm experiencing a lot of issue with alpha and transparency in marmoset 2, I don't achieve to have a good alpha test...
Replies
Car windows can remain intact - and, indeed, pristine - for decades. There's no reason, however, that you can't add some visual interest with crazing, dirt, or even a slimy moss:
Immanu'EL Segol---> I obtain this oil puddle effect by adding a secondary relection in the properties of my base material. I add a "Newton's Rings" Secondary reflection. After that I create a mask to chose where I want this effect or not.
Slosh---> Thanks!!
Pgamers---> You mean like the one I have break or the door I have remove? However if you don't spot them it's that my job is not obvious enough I will work on it.
DWalker---> I totally Agree with you, I will retake that.
At the same time I'm experiencing a lot of issue with alpha and transparency in marmoset 2, I don't achieve to have a good alpha test...