I think by default it will just use Channel 1's UVs if Channel 2 doesn't have any UVs already assigned? Try doing something like adding a UVW Map modifier (plane/box/whatever) and make sure it's set to channel 2, then add an Unwrap UVW and see if that makes any difference in channel 2.
I think it's important to realise that you can ask potential customers if they like your design or not, but that you shouldn't rely on them for advice. There is, after all, still an art in designing. What bothers me about your design isn't so much that it's ugly - as with Elliot Jay Stocks, I don't think it's awful by…
Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
Hi, I would like to show what I'm doing in my free time. It's CZ Bren 805 A1 with Surefire noise suppressor (default muzzle brake is ugly :poly142:). I have finished the high poly model and micro details will be added via normal map. I wanna focus on textures (PBR) before adding any accessories. Feel free to give critiques…
Hey guys, I just did a fresh install of Windows and Max 2009 x64 and whenever I try to use isolate selection (CTRL + Q on default) I get a MAXscript error and the function doesnt work. Reinstalling Max has no effect, and its a full updated version. I'm wondering if any of you MAXScript guru's can diagnose the issue and…
[Latest] Hey guys, so I'm currently working on this scene from avengers where loki first beams his beautiful self in via the tesseract. Heres some W.I.P shots and some assets =] To do - Finish and add Wall and Floor smaller assets Finish tesseract beam and sphere particles Replace default smoke with own Fix lighting issues…
Hey all. By default, Photoshop is setup by Brush Mode for all brushes. Is there a way to keep different brush modes for specified brushes? Brush 1 - Brush Brush 2 - Mixer Brush Brush 3 - Mixer Brush Brush 4 - Brush ... I have Googled this and posted elsewhere, figured I'd post here too. Would appreciate any help, even if…
So I noticed a few things. By default Microsoft Edge will play the viewer without it being on a web server which is nice. But... it also shifts the model uvs and/or textures. Anyone else see this issue? Possibly something I need to enable within edge? (I don't use it generally) Attached image showing differences between…
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
I'm making a turntable for a model that has reflectance and I'm using a default skydome and pavements for it to reflect. When I'm rendering a turntable, I want to have the actual sky dome and pavement models hidden but still being in the reflections of my showcased model. I'm currently using a ScreenCaptureCubeMapActor for…