I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error:
"Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608
No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any abnormalities. What does this error mean? It's not even a consistently occurring error.
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