I'm making a turntable for a model that has reflectance and I'm using a default skydome and pavements for it to reflect.
When I'm rendering a turntable, I want to have the actual sky dome and pavement models hidden but still being in the reflections of my showcased model.
I'm currently using a ScreenCaptureCubeMapActor for reflections, if this information is needed.
Is there a way to accomplish such task or some alternatives?
Thanks in advance.
Replies
Everything works fine!