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How to hide objects from camera but keep reflection?

polycounter lvl 11
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timotronprime polycounter lvl 11
I'm making a turntable for a model that has reflectance and I'm using a default skydome and pavements for it to reflect.

When I'm rendering a turntable, I want to have the actual sky dome and pavement models hidden but still being in the reflections of my showcased model.

I'm currently using a ScreenCaptureCubeMapActor for reflections, if this information is needed.

Is there a way to accomplish such task or some alternatives?

Thanks in advance.

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