Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
i'll just add that you put edge wear on right and left side of the texture. however, the normal map shows that plate is contineous, it doesn't have a seam (groove) there. in fact, i just used Offset on it and it indeed doesn't loop well in those places. dirt looks weird. kinda like tea/coffee stains. on plates it looks…
http://www.foto1.com/ they are located in the US (Ann Arbor, Michigan)... but have a Lightjet printer there that produces phoenominal results. The printer works via emulsion, similar to how photographs are developed. The benefit of using this style of printer is that you dont have to worry about the limitations of the CMYK…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
Hi everyone, Redoubt: Project-X (working title) is a side-scrolling action game set around 350 years in the future. The basic premise is that humankind has finally developed faster-than-light technology and begun colonising a new planet a few thousand light years away to ease the burden of an overpopulated Earth, the…
I don't think there is anything like that pinch value by default, but subdividing evenly and then scaling the edges apart can still be a quick alternative (plus the previously mentioned magnet-slide option for any shape that isn't a basic cube). It should be just as fast once you get the hang of it, but there is no…
I am just getting into 3D. I am really interest to work in movies and games, just i am not sure which one to go. Just now, i am practicing hard surface modeling. I am posting this thread, just to get to know you guys and to understand the industry. What i mean with this is.... how do you guys work so many hours at work? I…
Ok, UDK's lighting is killing me. I am forced to use dynamic lighting because if I bake lighting the 'moss'(green thing on the right) on the ground dissapears(I think it has something to do with specularity..), and the ground texture looks really bad without it, well, it looks bad either way but witout the specularity it…
Thanks for the comments folks. Zipfinator : For metal I just do it by hand. I start with the clay tool and rough things up a little, enough to just give things a bit of a warble. Then I do some subtle damage with the clay tool, maybe mask some more areas I want to pop out an additional panel of metal from and deform it…
So. Those fantasy weapons are a pretty good choice for starting, because usually they aren't too complex. Do this: Method/Style 1 - Highpoly->lowpoly->baking normal and other maps 1. Make basemesh in your modeling software (Maya in your case) - Model the forms, separate the parts that should be separated. Like if it would…