We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
Hello everyone, I am looking at building a new computer (or maybe just getting a new video card) and I figured instead of just asking a pointed question about this or that specific bit of hardware I figured I'd make this thread a bit more general. Therefore I am trying to frame these questions such that they will be…
Hi guys, after a long time from doing anything 2D or 3D I've decided to open up maya and photoshop again and do some work. Its been 4 years since I graduated university so I'm expecting to be massively rusty in both areas. My 3D work is much stronger than my 2D, so I'm hoping to improve in both areas but especially 2D,…
I just got a new second monitor but the color on it is tinted slightly blue, and im not sure why. My main display draws colors perfectly but anytime I throw in a second one its always off a bit. Obviously I need to be able to see colors correctly, does anyone know how I can get them running the same colors? Both at…
http://www.zbrushcentral.com/showthread.php?t=152654 Looks pretty great. And for those who missed: http://www.zbrushcentral.com/showthread.php?t=157573 and the original sneak peak (not that interesting): http://www.zbrushcentral.com/showthread.php?t=127664 EDIT: and now this…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
Been a fan of this game studio for a long time since the ascension of Heavenly sword which I enjoyed.After the release of DMC, clouded with so much controversy and critcism, they went quiet for a while. Now they are back with a new game called Hellblade: https://www.youtube.com/watch?v=LyaYDROciCw Their strong points imo…
Hey working on this tank for a uni assignment and would be great if I could get some feedback on it. At the low poly stage now and any advice on how that's looking too would be very helpful. The tri count is around 22,000 at the moment. Also as you can see the tracks have quite a high point running around the middle any…
Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…
Sculpted some wood for a village environment, first time ever doing wood so just getting the hang of it :) C&C is welcome http://www.polycount.com/forum/attachment.php?attachmentid=16856&d=1398178338