Hello, I've recently been experiencing horrendous issues with 3ds Max 2018. These issues include: - The middle mouse button failing to work, or receiving enormous lag when trying to pan the camera. - Being unable to select edges, vertices, polys and the geometry fading and losing the edged faces view - clicking anywhere in…
Hi, So, i've experimented a bit with max's SDK and was able to figure out the tangent calculation used by max when scanline rendering. I work with three.js to render the models in the browser and have the javascript code to do the proper normal map decoding on the client side. Ie. one only needs to load the vertices, uvs…
gnoop said: And then what? You'd have two overlapping vertices/faces in the same place, with the same normals. I think you're just very confused and you're expecting SpeedTree to give you some magical solution, for a problem caused somewhere else. Unless you've set up your tree in some bad way in ST (you haven't posted any…
Yes, averaged bakes/cage bakes work best for organic assets with no hard edges/single smoothing group, and can be problematic for hard surface assets, as averaged bakes introduce skewing to your models details. Best to just not worry and always bake with a cage/average normals, while using something like Marmoset to paint…
Since it involves curvature, the correct way is to make your cylinder's sides about 14 times as dense (based on the current width of your support loops for that detail) so you can run those two support loops down vertically and avoid pinching. Alternatively, you could use something similar to Blender's shrinkwrap modifier…
Kite/vertical, that's an inefficient amount of maps. You only need a few good ones: AO, Top-down/lightbake and Cavity. Pior illustrates how less is more in his thread (also how to make the cavity maps): http://www.polycount.com/forum/showpost.php?p=1945484&postcount=63 I've used Knald, Crazybump and Xnormal photoshop…
Loving every bit of this bud and your texturing progress is stellar and as artquest pointed out, it could become quite the highlight on a few sites. Looking over your latest turnaround I can only identify one major problem that sticks out at me and that is the pants, especially the front in the way that it droops down (if…
Hey guys, thanks for the input! I came to the conclusion last night that I needed to split it up, so I'm glad I was on the right track! I ended up with this: I am indeed using a symmetry object. I noodled on the front bit, and there its interesting how very careful the tension is based on the placement of the vertices, to…
Hi - very late reply - but sincerely thank you. Carbiner; 'Whimsical' is exactly the right word. I was going to use the word 'annoying' in my initial post - but yeah, you're absolutely right. I've rolled back a little and decided to build up to this particular prop. Starting on something smaller, an amalgam of several…
Turns out that Overscan doesn't work with VRay-Cameras, so sorry for that. http://www.scriptspot.com/3ds-max/scripts/adjustrenderwidth-for-vray does, though. (I assume you meant this with "adjustwidthrender".) You need to turn off vertical and horizontal shift first, though, and adjust your camera to match the view without…