Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…
Firaxis Games is looking for a Concept Artist to help further the X-COM franchise. As a Concept Artist, you will be working closely with the Project Art Director, Designer, and Art Team to create high quality visual design assets that help define the look and feel of the game world. The ideal candidate must have a solid…
Hey guys! My friend Jimster092 and I are teaming up for this challenge and we're calling our throne room "Crystal Dominion" The room is inspired by crystals with a magical element surrounding it. We're trying to go for a more stylized feel with a blue and gold theme! Here are a few sketches I have so far: Dirty sketch of…
Hi, this one is a fan art of League of Legends, I tried to render in little bit stylized versiion, used Max for modeling DDo and NDo for texturing, toolbag for rendering. C&C are most welcome guys. http://www.polycount.com/forum/attachment.php?attachmentid=25301&stc=1&d=1420744645…
I know this is something simple, but I'm having troubles. I'm trying to unwrap this tapered/slightly-stylized building piece so I can apply a tile-able brick texture. The texture tiles straightly on one side but bends away on the other side. I need the two building faces to be seamless because bricks continue to the other…
Hi, I'm sorry but I haven't found solution for this problem yet and don't seem to work around this by myself so I hope someone could help me with this. Im quite new to SD and I'm trying to create tiling wooden wall texture for my stylized cottage. I created the texture in SD and imporetd it into SP but don't know how to…
I just saw your question about the hair too. I think you'd have the best effect using stylized geometry spikes for the hair, rather than cards. However, as the fur looks quite thin in the concept, hair cards could work quite well. As for the loincloth, I think it looks really good so far, however could potentially do with…
Thank you. Yeah, I didn't even notice the leaves were that big, but since I'm doing a stylized version (for a chibi character) and I guess having large leaves makes a chibi tree. Also the bigger the leaves the less particles I need. :D Also yeah, the tree itself looks weird, I'm working on it. Just needs more work...I…
Ohh Thanks a lot for the feedback, so true! :) Looking back at it now, I agree that the shadow on the plant is too dark. I adjusted it a bit in the material settings and applied SSS to it and emission, which I guess fixed the issue. Hmm.. Since this is lit and I really liked the way the specular settings in marmoset…
Thanks for the time and feedback! The inconsistency is kind of intentionally. I started out with the UVs for an 8-sided barrel but found myself at a loss for how to actually paint that thing. I watched a couple how-tos and tutorials but with the grade of stylization and wood in gerneral it seems there are lots of ways to…