Hi guys! this is my end of year school project based on a Windir's wizard's miniature (here it is http://www.gidian-gelaende.de/Material_HP/Windir/Wizards_Place/album/). I'm pretty much done with it, but I still can improve it for my portfolio, so advices and critics are welcome :)
While working on FPV animations I noticed something I didn’t think much about before. I’m using an Animation State Machine for looped animations like idle, walk, run, etc., and Montages that blend on top of them, driven by gameplay logic. In my DCC software I also have a base pose that is used as the start and end for all…
God of War by Amazon mgm studios. This is the first look, I thought you might enjoy the news, have a nice day now. Website Source - https://press.amazonmgmstudios.com/us/en/press-release/prime-video-debuts-firstlook-image-of-ryan-hurst-a
Greetings- just finished my 5th module in the Guildhall at SMU, and as part of the class requirements I have to post my work for a public critique. My assignment was to design a character and his home environment to fit seamlessly into an existing video game franchise. I chose the Portal universe and created Hector, an…
Hey guys Im looking into doing some hud work ive done hud designs before but i want to know what i need to know if i want to apply to jobs as an interface/ front end designer? and if there are any good sites i could goto to get some tutorials? thanks again
Marc Brunet is one of the most inspirational artists to me and I' decided to a 3D fan art piece of his work Shift's end a beautiful concept piece by him, this is a block out I'm currently one for the character in the scene, crits are welcome this is an overwatch style piece. Marc Brunet's artstation;…
My post wasn't so much about replacing env maps with spec maps. Spec maps will only take you so far, especially once the object starts to move. But it was more about using spec maps to their fullest. Which might be all he needs for this project. I specifically wanted to reinforce the importance of spec maps, since he is on…
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
25(L)*25(W)*~25(H) in mm, looking for 2 model, one with realistic styling and one with realistic styling and a stupid looking face contact: L̸̎́e̵̛̚v̴̓͘ĭ̸̇a#0001 on discord or via email at c.chun.wai2@gmail.com ended